

Despite this initially disappointing lack of choice in terms of weapons, it turns out that concentrating on one means of combat has enabled The Game Kitchen to ensure it’s a tight and satisfying affair, embellished with lots of bespoke little animations that really drive home the delicious brutality of engagements. Making your way across Cvstodia to carry out the Three Humiliations required to gain entry to the Mother of Mother of Churches, the Penitent One has only one weapon at his disposal: the Mea Culpa sword. Of course, without gameplay to match, all this beauty would be for nothing, and so it’s fortunate that The Game Kitchen has pulled something pretty special out of the bag here a heady mix of Soulslike and Metroidvania, with the rules of life and death governed in much the same way as FromSoftware’s titles, whilst the backtracking traversal and pixel-perfect platforming falls much more into the classic Metroid mould. From its opening level set around the dusty Spanish-styled village of Albero and onwards across the Wastelands of the Buried Churches to the Desecrated Cistern – a festering, toxic labyrinth that descends into the foreboding depths of Jondo – this really is spectacularly well-realised stuff. Blasphemous has been wowing its many Kickstarter backers for the past couple of years with screenshots of the sumptuous pixel art-style which brings to life its incredibly detailed world, a world filled with twisted religious iconography, grotesque enemies, brutally warped boss battles and imposing landscapes dripping in blood, filth and decay.
